![]() Direct it to show you up to 10 matches to your spoken command.Direct it to show you up to 5 matches to your spoken command.Direct it to take the best match to your spoken command and automatically use it.Turn on/off the voice recognition capability.You can customize the behavior of this as follows using the Preferences menu option: When you speak your command, the voice recognition engine will show you a list of words that it understood you to say, allowing you to choose the correct one from that list. If your device supports voice recognition, you can now speak your commands to the game. This feature is not required to play the game, it is just a fun addition that I wanted to offer. The market comment system is inadequate for support problems or inquiries. Since I can't test every device out there, I would ask that if you have any issues with this feature, please email me. The Preferences menu item will allow you to turn on/off the feature as well as choose the locale you wish to speak. Also, it will warn you when you start the application if you have it turned on, just in case you are in a "quiet" area (meeting at work, library, etc.). I don't know how useful this will be, but I'm enjoying it. Now you can have the game read aloud provided you have a Text to Speech library installed (Android 1.6+) and at least one English speaking locale. In Landscape mode, there is also a Most Recently Used list which will contain up to the last 20 commands you've entered (excluding the compass points, up, down, yes, and no). You can toggle the Compass Rose on and off as you need it. The game includes a Compass Rose as well as other directional buttons to make it easier to play. Use the preferences to choose between small, medium (default), large, and extra-large. You can change the font size of the text displayed on the screen. I do intend to continue expanding on it as time allows. At this point, it pretty much stays true to the original. This implementation is a translation of Don Woods 430 point extension to William Crowther's original Colossal Cave Adventure. A huge green fierce snake bars the way!.Rubbing the electric lamp is not particularly rewarding.A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away.You are in a maze of twisty little passages, all alike.Just a few of the memorable lines from the game to jog your memory and pique your interest. While this was not the first text-based computer game, it broke new ground and inspired generations of gamers and programmers alike. Please send us your comments and suggestions.Version 2.0.0 - Google's Android Operating System Games: Casual Release Notes Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Alternate endings are possible, but will not yield sufficient points to earn you the rank of adventure grandmaster. Get black rod (with the rusty marks, not the star).At this point you are teleported to the two-room Master's Game. Slog around in various and distant locations until a voice announces that the cave is now closed. Get out by entering all different directions except north. Drop magazine in Witt's End for a point.You must traverse the maze to get Pirate's Treasure Chest, which doesn't appear until he's robbed you.Never drop vase unless you have already dropped the pillow.Coins are a treasure, however, and you won't ge them back, so try beating the game with the original batteries only. Insert coin to get a replacement battery for your lamp, if necessary.Pearl will roll down into the cul-de-sac. ![]() Don't try crossing the bridge with him on the chain. ![]() At volcano view, read and remember the words of fire. Cross bridge before the FEE, FIE, whatever. Go back to where you first found the eggs. While here and while carrying golden eggs, enter FEE, FIE, FOE, FOO, one word at a time. Get water for the second pass at the waterfall. Don't mess with anything-Software types are a weird lot.
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